Boiling Veins
5/10 (Lv50)
Missing 3 eligible
?
Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned.
▼
✓
Boiling Veins
Lv0
✓
Molten Veins
Lv10
✓
Molten Veins 2
Lv25
✓
Molten Veins 3
Lv35
✓
Molten Veins 4
Lv50
○
Molten Veins 5
Lv65
○
Molten Veins 6
Lv80
○
Molten Veins 7
Lv95
Molten Veins 8
Lv110
Molten Veins 9
Lv125
Calefaction
7/10 (Lv85)
Missing 1 — Calefaction 8 (Lv100)
?
Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
▼
✓
Calefaction
Lv5
✓
Calefaction 2
Lv20
✓
Calefaction 3
Lv40
✓
Calefaction 4
Lv55
✓
Calefaction 5
Lv65
✓
Calefaction 6
Lv75
✓
Calefaction 7
Lv85
○
Calefaction 8
Lv100
Calefaction 9
Lv115
Calefaction 10
Lv125
Chillball
6/13 (Lv55)
Missing 4 eligible
?
Throw an essentially-harmless ball of cold.
▼
✓
Chillball
Lv5
✓
Frostball
Lv15
✓
Frostball 2
Lv20
✓
Frostball 3
Lv35
✓
Frostball 4
Lv45
✓
Frostball 5
Lv55
○
Frostball 6
Lv65
○
Frostball 7
Lv75
○
Frostball 8
Lv85
○
Frostball 9
Lv95
Frostball 10
Lv105
Frostball 11
Lv115
Frostball 12
Lv125
Defensive Burst
2/11 (Lv20)
Missing 6 eligible
?
Blast all nearby enemies with a quick wave of fire.
▼
✓
Defensive Burst
Lv5
✓
Defensive Burst 2
Lv20
○
Defensive Burst 3
Lv30
○
Defensive Burst 4
Lv45
○
Defensive Burst 5
Lv55
○
Defensive Burst 6
Lv70
○
Defensive Burst 7
Lv80
○
Defensive Burst 8
Lv95
Defensive Burst 9
Lv105
Defensive Burst 10
Lv115
Defensive Burst 11
Lv125
Defensive Chill
3/10 (Lv30)
Missing 4 eligible
?
Blast all nearby enemies with a quick wave of cold.
📖
How to Learn Rank 4
Trainer: Landri the Cold (Kur Mountains)
6,046 councils
Your cost: 5,018 councils (17% discount)
▼
✓
Defensive Chill
Lv5
✓
Defensive Chill 2
Lv20
✓
Defensive Chill 3
Lv30
○
Defensive Chill 4
Lv45
📖
How to Learn
Trainer: Landri the Cold (Kur Mountains)
6,046 councils
Your cost: 5,018 councils (17% discount)
○
Defensive Chill 5
Lv60
○
Defensive Chill 6
Lv75
○
Defensive Chill 7
Lv90
Defensive Chill 8
Lv105
Defensive Chill 9
Lv115
Defensive Chill 10
Lv125
Flesh to Fuel
6/8 (Lv90)
?
Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
▼
✓
Flesh to Fuel
Lv10
✓
Flesh to Fuel 2
Lv30
✓
Flesh to Fuel 3
Lv45
✓
Flesh to Fuel 4
Lv60
✓
Flesh to Fuel 5
Lv75
✓
Flesh to Fuel 6
Lv90
Flesh to Fuel 7
Lv105
Flesh to Fuel 8
Lv120
Heat Breath
6/12 (Lv60)
Missing 4 eligible
?
Spit flame at a nearby foe.
▼
✓
Heat Breath
Lv5
✓
Fire Breath
Lv15
✓
Fire Breath 2
Lv30
✓
Fire Breath 3
Lv40
✓
Fire Breath 4
Lv50
✓
Fire Breath 5
Lv60
○
Fire Breath 6
Lv70
○
Fire Breath 7
Lv80
○
Fire Breath 8
Lv90
○
Fire Breath 9
Lv100
Fire Breath 10
Lv110
Fire Breath 11
Lv120
Ring of Fire
7/10 (Lv85)
Missing 1 — Ring of Fire 8 (Lv100)
?
Blast all nearby enemies with an incendiary wave of fire, leaving them burning.
▼
✓
Ring of Fire
Lv20
✓
Ring of Fire 2
Lv25
✓
Ring of Fire 3
Lv35
✓
Ring of Fire 4
Lv50
✓
Ring of Fire 5
Lv65
✓
Ring of Fire 6
Lv75
✓
Ring of Fire 7
Lv85
○
Ring of Fire 8
Lv100
Ring of Fire 9
Lv115
Ring of Fire 10
Lv125
Room-Temperature Ball
5/11 (Lv60)
Missing 4 eligible
?
Throw an essentially-harmless sphere of room-temperature matter.
▼
✓
Room-Temperature Ball
Lv15
✓
Room-Temperature Ball 2
Lv25
✓
Room-Temperature Ball 3
Lv40
✓
Room-Temperature Ball 4
Lv50
✓
Room-Temperature Ball 5
Lv60
○
Room-Temperature Ball 6
Lv70
○
Room-Temperature Ball 7
Lv80
○
Room-Temperature Ball 8
Lv90
○
Room-Temperature Ball 9
Lv100
Room-Temperature Ball 10
Lv110
Room-Temperature Ball 11
Lv125
Scintillating Doom
3/5 (Lv100)
?
Fling beautiful but grievously harmful projectiles at all enemies within 20 meters.
📖
How to Learn Rank 4
Trainer: Guzor Harrison (Statehelm)
▼
✓
Scintillating Doom
Lv80
✓
Scintillating Doom 2
Lv90
✓
Scintillating Doom 3
Lv100
Scintillating Doom 4
Lv110
📖
How to Learn
Trainer: Guzor Harrison (Statehelm)
Scintillating Doom 5
Lv120
Scintillating Flame
3/10 (Lv40)
Missing 5 eligible
?
Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets.
▼
✓
Scintillating Flame
Lv10
✓
Scintillating Flame 2
Lv25
✓
Scintillating Flame 3
Lv40
○
Scintillating Flame 4
Lv50
○
Scintillating Flame 5
Lv60
○
Scintillating Flame 6
Lv70
○
Scintillating Flame 7
Lv85
○
Scintillating Flame 8
Lv95
Scintillating Flame 9
Lv110
Scintillating Flame 10
Lv125
Scintillating Frost
4/10 (Lv55)
Missing 4 eligible
?
Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets.
▼
✓
Scintillating Frost
Lv15
✓
Scintillating Frost 2
Lv25
✓
Scintillating Frost 3
Lv40
✓
Scintillating Frost 4
Lv55
○
Scintillating Frost 5
Lv70
○
Scintillating Frost 6
Lv80
○
Scintillating Frost 7
Lv90
○
Scintillating Frost 8
Lv100
Scintillating Frost 9
Lv110
Scintillating Frost 10
Lv120
Summon Magmasphere
4/7 (Lv95)
?
Summon a sentient microclimate of fire and smoke. This is a variant of Fire Wall.
▼
✓
Summon Magmasphere
Lv65
✓
Summon Magmasphere 2
Lv75
✓
Summon Magmasphere 3
Lv85
✓
Summon Magmasphere 4
Lv95
Summon Magmasphere 5
Lv105
Summon Magmasphere 6
Lv115
Summon Magmasphere 7
Lv125
Super Warmthball
8/11 (Lv85)
Missing 1 — Super Fireball 7 (Lv95)
?
Throw a very potent fireball.
▼
✓
Super Warmthball
Lv0
✓
Super Fireball
Lv15
✓
Super Fireball 2
Lv30
✓
Super Fireball 3
Lv45
✓
Super Fireball 4
Lv55
✓
Super Fireball 5
Lv70
✓
Super Fireball 6
Lv80
✓
Charring Fireball
Lv85
○
Super Fireball 7
Lv95
Super Fireball 8
Lv110
Super Fireball 9
Lv125
Wall of Coldfire 5
4/7 (Lv95)
?
This variant Wall of Fire is icy cold.
▼
✓
Wall of Coldfire 5
Lv65
✓
Wall of Coldfire 6
Lv75
✓
Wall of Coldfire 7
Lv85
✓
Wall of Coldfire 8
Lv95
Wall of Coldfire 9
Lv105
Wall of Coldfire 10
Lv115
Wall of Coldfire 11
Lv125
Wall of Fire
7/12 (Lv85)
Missing 2 eligible
?
Create a dangerous wall of fire at your feet.
📖
How to Learn Rank 8
Item: Fire Magic: Purple Fire Walls
▼
✓
Wall of Fire
Lv10
✓
Wall of Fire 2
Lv25
✓
Wall of Fire 3
Lv40
✓
Wall of Fire 4
Lv55
○
Wall of Fire 4 (Purple)
Lv55
📖
How to Learn
Item: Fire Magic: Purple Fire Walls
✓
Wall of Fire 5
Lv65
✓
Wall of Fire 6
Lv75
✓
Wall of Fire 7
Lv85
○
Wall of Fire 8
Lv95
Wall of Fire 9
Lv105
Wall of Fire 10
Lv115
Wall of Fire 11
Lv125
Wall of Healing Flame 5
2/7 (Lv75)
Missing 2 eligible
?
This variant Wall of Fire is green in color and provides life at the expense of damage.
▼
✓
Wall of Healing Flame 5
Lv65
✓
Wall of Healing Flame 6
Lv75
○
Wall of Healing Flame 7
Lv85
○
Wall of Healing Flame 8
Lv95
Wall of Healing Flame 9
Lv105
Wall of Healing Flame 10
Lv115
Wall of Healing Flame 11
Lv125
Wall of Smarmy Flame 5
4/7 (Lv95)
?
This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies.
▼
✓
Wall of Smarmy Flame 5
Lv65
✓
Wall of Smarmy Flame 6
Lv75
✓
Wall of Smarmy Flame 7
Lv85
✓
Wall of Smarmy Flame 8
Lv95
Wall of Smarmy Flame 9
Lv105
Wall of Smarmy Flame 10
Lv115
Wall of Smarmy Flame 11
Lv125
Warmthball
11/14 (Lv90)
Missing 1 — Fireball 9 (Lv100)
?
Throw a vaguely painful ball of warmth.
▼
✓
Warmthball
Lv0
✓
Fireball
Lv10
✓
Fireball 2
Lv25
✓
Flare Fireball
Lv25
✓
Fireball 3
Lv35
✓
Fireball 4
Lv50
✓
Flare Fireball 2
Lv55
✓
Fireball 5
Lv60
✓
Fireball 6
Lv70
✓
Fireball 7
Lv80
✓
Fireball 8
Lv90
○
Fireball 9
Lv100
Fireball 10
Lv110
Fireball 11
Lv120
(Internal)
–
Missing 1 — (Internal) (Lv0)
Cold Protection
0/12
Missing 10 eligible
?
Boost your defenses against cold.
📖
How to Learn Rank 1
Trainer: Landri the Cold (Kur Mountains)
▼
○
Cold Protection
Lv10
📖
How to Learn
Trainer: Landri the Cold (Kur Mountains)
○
Cold Protection 2
Lv20
📖
How to Learn
Trainer: Landri the Cold (Kur Mountains)
○
Cold Protection 3
Lv30
📖
How to Learn
Trainer: Landri the Cold (Kur Mountains)
○
Cold Protection 4
Lv40
📖
How to Learn
Trainer: Landri the Cold (Kur Mountains)
○
Cold Protection 5
Lv50
📖
How to Learn
Trainer: Landri the Cold (Kur Mountains)
○
Cold Protection 6
Lv60
○
Cold Protection 7
Lv70
○
Cold Protection 8
Lv80
○
Cold Protection 9
Lv90
○
Cold Protection 10
Lv100
Cold Protection 11
Lv110
Cold Protection 12
Lv120